Level 9 Interpreter
During the 1980s a small British company called Level 9, run by two brothers (Mike and Pete Austin), produced a series of text adventure games for a variety of computers. These games received considerable critical acclaim and are probably the best text adventures written for the small cassette based 8 bit computers common in Britain in the 80s.
Level 9 wrote their games using a custom designed system known as "A-Code", which evolved from games on the 8 bit computers such as the Acorn BBC Model B, the Sinclair Spectrum and the Commodore 64 to the (then new) 16 bit machines such as the Amiga and the Atari ST.
This is the ST port of the highly portable Level 9 Interpreter, allowing you to play these text adventure classics.
|Level 9 Interpreter|
|Download||Level 9 Interpreter (49 KB)|
Scott Free reads and executes TRS80 format Scott Adams datafiles. Scott Adams wrote a couple of adventures in the 70's and early 80's. These adventures are freely available on the net but they aren't freeware - if you download one of them remember that you'll have to pay a shareware fee to Scott.
If you know the DOS version of Scott Free you'll see that the Atari screen is not splitted into two text windows. I still haven't figured out how to use that %$#Ý curse library for C so you have to play the adventures in classic Infocom style fashion. This isn't such a great problem because you can scroll back in your VT52 console (VT52, TosWin2).
|Scott Free 1.14b|
|Download||Scott Free (33 KB)|
A loose, very milan inspired version of a classic board game. Created for a game contest, never had time to add a computer opponent.
|Download||Milanopoly (162 KB)|
STemBoy is a GameBoy emulator for ST-compatible computer systems. Programmed by Bodo Wenzel, this emulator is very compatible. Since this emulator was practically a by-product of a GameBoy emulator for Palm devices and Bodo now has a more comfortable development environment, further development of the ST version has been stopped.New version
Fortunately the sources are free and so there is now a new version available by me.
The version 3.25 includes the following changes\:
- long file names
- new info dialog (replaces the alert boxes)
- 3D look with keyboard shortcuts (under MagiC)
- no more color switching in color modes
- <Return> as alternative to R-Shift
- Compatible with many games of the b/w GameBoy. Most PD games should run.
- completely integrated in GEM
- runs on STs, TTs, Falcon and Clones
- simple debugging functions
- long file names
- Control by keyboard/joystick
STemBoy may be slower on STs in this version, also less consideration is given to users of a monochrome monitor. Sound is completely omitted. But since STemBoy needs a lot of computing power even in this version, sound might be unrealistic at this point.
|Download||STemBoy (311 KB)|